Tag Archives: Game

Gamescom 2014: PIX the CAT on PS4 and PSVITA!

August 12, 2014 at 6:32 pm
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Hi everyone! “Today at Gamescom 2014, SONY and PASTAGAMES officially announce that PIX the CAT is coming to PS4 and PSVita in FALL 2014 with a mission: to make your thumbs sore! After Pix’n Love – Rush (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises!”

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Rayman Jungle Run

March 7, 2014 at 3:27 pm
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Rayman Jungle Run - Pastagames

Rayman Jungle Run is easy for all ages to pick up and play, but challenging for the longtime Rayman fans to master. Unlock the Land of the Livid Dead levels if you have the skills. Published by Ubisoft.   Working on this game was amazing in very many ways. Ubisoft asked us to take Rayman Origins and fit it into a simple “one touch” runner game for tactile devices. We had just finished the On/Off mode of Pix’n Love – Rush and were ready to tackle this complicated challenge. They gave us access to their impressive production tools in order to port their Framework (UbiArt) onto our own Linguini. It was a challenge for everyone here at Pastagames; getting “similar” display results on mobile than on Xbox360 for the coders; taming the very powerful level edition tool for both level and graphic designers to produce levels that would be cool and still work on the laggier devices. The huge success the game is still having (GOTY 2012 Appstore) is giving us a lot of visibility and opening new doors for our studio. Yay!

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A.R. Rescue

March 11, 2014 at 2:54 pm
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ALIENS GO HOME!   The intergalactic highway is damaged and workers are fixing the big hole right in the middle of it! Because of their idiotic complexion, they forgot to put up a sign to warn space-travelers. Result: Aliens fall by the thousands from the outerspace onto our beloved planet. Help them collect enough scraps to rebuild their spaceships and send them home! Beware of the Crunshers that all looking to keep them on earth and start a Cosmic War! We were lucky to be chosen by Parrot to build this game. It was a complete deluxe discovery pack for us: augmented reality, novelty machine, gyroscopic controls, and actual Hardware management within our software. There was a long R&D phase as they were still working on their SDK when we started. To come upon such an original project to work on once in a while is simply wonderful. Naturally, the extreme restrictions limited our game-making liberties but the experience was delightful!

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