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	<title>Pastagames &#187; Pix the Cat</title>
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	<link>https://www.pastagames.com</link>
	<description>Handmade Games</description>
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		<title>A Wild Papercraft Appears!</title>
		<link>https://www.pastagames.com/papercraft-time/</link>
		<comments>https://www.pastagames.com/papercraft-time/#comments</comments>
		<pubDate>Wed, 15 Oct 2014 14:23:43 +0000</pubDate>
		<dc:creator><![CDATA[Herve]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Papercraft]]></category>
		<category><![CDATA[Pix the Cat]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=1578</guid>
		<description><![CDATA[<p> [VF du post disponible plus loin dans la page] AAAaah! Papercraft, what a healthy &#38; soothing activity! Between two brutal sessions of hardcore Arcade scoring on Pix, it&#8217;s exactly what you need to wind down. With the help of our latest artist intern, Miryam, we came up with a snazzy little Pix papercraft. Well I guess how good you are with your hands will determine exactly how &#8220;snazzy&#8221; it is, hah! &#160; Here are a couple tips to help you achieve world class quality results that would make even the best papercrafters jealous! (There are certain things in life you don&#8217;t mess around with, papercraft is a prime example!) &#160; 1) Although your future masterpiece will sit comfortably in the palm of your hand, don&#8217;t be fooled! You&#8217;ll need lots of room. It&#8217;s the perfect opportunity to clear up some space on your desk! &#160; 2) If possible, use a box cutter and a metal ruler for cutting (of course the young&#8217;uns should ask help from an adult, as is often mentioned in directions from multinationals so they&#8217;re covered in case they get sued when someone mistakenly loses an arm, woops) 3) Before applying glue, it&#8217;s suuuuuuper important to crease your folds really well, don&#8217;t be afraid to use a ruler depending on how thick your paper is. This will avoid your paper Pix to go all over the place while the glue is drying. There you go! You&#8217;re just one Right Click / Save As away from experiencing true happiness! &#160; IT&#8217;S PAPERCRAFT TIIIIME! And this is what the final result looks like! &#160; Enjoy! Hervé [Translation, courtesy Thomas] AAAaah! Les papercrafts, quelle saine activité! Entre 2 séances de scoring sur le mode Arcade de Pix, ça détend. Avec [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/papercraft-time/">A Wild Papercraft Appears!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"> <em><span style="color: #999999;">[VF du post disponible plus loin dans la page]</span></em></p>
<p>AAAaah! Papercraft, what a healthy &amp; soothing activity! Between two brutal sessions of hardcore Arcade scoring on Pix, it&#8217;s exactly what you need to wind down.</p>
<p><span id="more-1578"></span></p>
<p>With the help of our latest artist intern, Miryam, we came up with a snazzy little Pix papercraft.</p>
<p>Well I guess how good you are with your hands will determine exactly how &#8220;snazzy&#8221; it is, hah!</p>
<p>&nbsp;</p>
<p>Here are a couple tips to help you achieve world class quality results that would make even the best papercrafters jealous! (There are certain things in life you don&#8217;t mess around with, papercraft is a prime example!)</p>
<p>&nbsp;</p>
<p><span style="color: #33cccc;"><strong>1)</strong></span> Although your future masterpiece will sit comfortably in the palm of your hand, don&#8217;t be fooled! You&#8217;ll need lots of room. It&#8217;s the perfect opportunity to clear up some space on your desk!<img class="wp-image-2242 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/09/orly_owl.png" alt="orly_owl" width="123" height="121" /></p>
<p>&nbsp;</p>
<p><span style="color: #33cccc;"><strong>2)</strong></span> If possible, use a box cutter and a metal ruler for cutting (of course the young&#8217;uns should ask help from an adult, as is often mentioned in directions from multinationals so they&#8217;re covered in case they get sued when someone mistakenly loses an arm, woops)</p>
<p><span style="color: #33cccc;"><strong>3)</strong></span> Before applying glue, it&#8217;s suuuuuuper important to crease your folds really well, don&#8217;t be afraid to use a ruler depending on how thick your paper is. This will avoid your paper Pix to go all over the place while the glue is drying.</p>
<p>There you go! You&#8217;re just one <em>Right Click / Save As</em> away from experiencing true happiness!</p>
<p>&nbsp;</p>
<p style="text-align: center;">IT&#8217;S PAPERCRAFT TIIIIME!</p>
<p><img class="alignnone size-full wp-image-2240" src="http://www.pastagames.com/wp-content/uploads/2014/10/Pix_papercraft.png" alt="Pix_papercraft" width="2480" height="3508" /></p>
<p style="text-align: center;">And this is what the final result looks like!</p>
<p><img class="alignnone size-full wp-image-2249 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/10/Pix_papercraft_tadaaaa.png" alt="Pix_papercraft_tadaaaa" width="567" height="425" /></p>
<p>&nbsp;</p>
<p>Enjoy!</p>
<p>Hervé</p>
<p><span style="color: #999999;"><em>[Translation, courtesy Thomas]</em><br />
</span></p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/10/intertext_papercraft.png" rel="lightcase" title="A Wild Papercraft Appears!"><img class="alignnone  wp-image-2255" src="http://www.pastagames.com/wp-content/uploads/2014/10/intertext_papercraft.png" alt="intertext_papercraft" width="604" height="67" /></a></p>
<p>AAAaah! Les papercrafts, quelle saine activité! Entre 2 séances de scoring sur le mode Arcade de Pix, ça détend.</p>
<p>Avec l&#8217;aide de notre dernière graphiste en date, Miryam, nous vous avons préparé un joli papercraft de Pix.</p>
<p>Enfin, &#8220;joli&#8221;, ça dépendra de la dextérité de chacun, hé hé hé!</p>
<p>&nbsp;</p>
<p>J&#8217;en profite donc pour vous filez 2/3 petites astuces qui vous permettront d&#8217;obtenir un résultat digne des plus grands papercrafters du MOOooonde! (ah oui, il y a des choses dans la vie qu&#8217;il faut prendre au sérieux!)</p>
<p>&nbsp;</p>
<p><span style="color: #33cccc;"><strong>1)</strong></span> Ne vous fiez pas au fait que votre future œuvre tienne dans la main, vous aurez besoin de plus de place que vous ne l&#8217;imaginez! C&#8217;est l&#8217;occasion idéale de faire place nette sur son bureau ou sa table du salon!<img class="wp-image-2242 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/09/orly_owl.png" alt="orly_owl" width="123" height="121" /></p>
<p>&nbsp;</p>
<p><span style="color: #33cccc;"><strong>2)</strong></span> Si possible, privilégiez l&#8217;utilisation d&#8217;un cutter et d&#8217;une règle en métal pour la découpe (évidemment, pour les plus jeunes, on ne manquera pas de &#8220;se faire aider par un adulte&#8221;, comme le mentionnent souvent les multinationales pour se couvrir en cas de procès suite à un malheureux bras coupé)</p>
<p>&nbsp;</p>
<p><span style="color: #33cccc;"><strong>3)</strong></span> Avant le collage, super important, on marque bieeeen les angles de pliages, éventuellement avec une règle selon l&#8217;épaisseur du papier utilisé. Cela évitera entre autre que votre Pix de papier ne parte en sucette alors que la colle n&#8217;est pas encore sèche.</p>
<p>&nbsp;</p>
<p>Et voila, vous êtes maintenant à un <em>clic droit/enregistrer sous </em>du bonheur!</p>
<p>&nbsp;</p>
<p style="text-align: center;">IT&#8217;S PAPERCRAFT TIIIIME!</p>
<p><img class="alignnone size-full wp-image-2240" src="http://www.pastagames.com/wp-content/uploads/2014/10/Pix_papercraft.png" alt="Pix_papercraft" width="2480" height="3508" /></p>
<p style="text-align: center;"> Le résultat final! Ta-daaaaa!</p>
<p><img class="alignnone size-full wp-image-2249 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/10/Pix_papercraft_tadaaaa.png" alt="Pix_papercraft_tadaaaa" width="567" height="425" /></p>
<p>&nbsp;</p>
<p>Enjoy!</p>
<p>Hervé</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/papercraft-time/">A Wild Papercraft Appears!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pix the Cat OST available!</title>
		<link>https://www.pastagames.com/pix-the-cat-ost/</link>
		<comments>https://www.pastagames.com/pix-the-cat-ost/#comments</comments>
		<pubDate>Tue, 14 Oct 2014 13:41:52 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Pix the Cat]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=2207</guid>
		<description><![CDATA[<p>Hello hello! We&#8217;re delighted to showcase our friend @XavierThiry&#8216;s excellent work on Pix the Cat&#8217;s original soundtrack! He has brought the game together with his delicious tunes. A large part of the &#8220;zone&#8221; feeling you might experience when playing is due to his ability to take you by the hand before throwing you against the ropes. The Laboratory music has been carefully composed by our other friend (yes, we have two) and talented artist, @SylvainHellio. His work is remarkable in many ways. It is very hard to craft music you hear when listening and that dims from your ears when you&#8217;re struggling on a puzzle. Here&#8217;s a link to stream or buy the OST! Xavier has been kind enough to share a little explanation on his intent and inspiration for the Arcade Mode. His work with Nicolas Signat and Vincent Mougel on the Nostalgia Ragtime melodies is equally charming. Give it a try! Sylvain&#8217;s blogpost will come shortly! Last but not least, here&#8217;s a little gift for you!!! The FEVER TIME track taken from the OST to blast your ears away! Enjoy! &#160; &#160;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-the-cat-ost/">Pix the Cat OST available!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Hello hello!</p>
<p>We&#8217;re delighted to showcase our friend <strong><a href="https://twitter.com/XavierThiry">@XavierThiry</a></strong>&#8216;s excellent work on Pix the Cat&#8217;s original soundtrack!<span id="more-2207"></span><a href="http://www.pastagames.com/wp-content/uploads/2014/10/banner_OST.png" rel="lightcase" title="Pix the Cat OST available!"><img class="alignnone size-full wp-image-2229" src="http://www.pastagames.com/wp-content/uploads/2014/10/banner_OST.png" alt="banner_OST" width="975" height="180" /></a><br />
He has brought the game together with his delicious tunes. A large part of the<em> &#8220;zone&#8221;</em> feeling you might experience when playing is due to his ability to take you by the hand before throwing you against the ropes.</p>
<p>The Laboratory music has been carefully composed by our other friend <em>(yes, we have two)</em> and talented artist, <strong>@<a href="https://twitter.com/sylvainhellio">SylvainHellio</a></strong>.<br />
His work is remarkable in many ways. It is very hard to craft music you hear when listening and that dims from your ears when you&#8217;re struggling on a puzzle.</p>
<p><span style="color: #33cccc;"><strong>Here&#8217;s a <a href="http://xavierthiry.bandcamp.com/album/pix-the-cat-ost"><span style="color: #33cccc;">link</span></a> to stream or buy the OST!</strong></span></p>
<p>Xavier has been kind enough to share a <a href="http://www.pastagames.com/la-musique-arcade-de-pix/">little explanation on his intent and inspiration</a> for the Arcade Mode.<br />
His work with Nicolas Signat and Vincent Mougel on the Nostalgia Ragtime melodies is equally charming. Give it a try!</p>
<p>Sylvain&#8217;s blogpost will come shortly!</p>
<p><span style="color: #33cccc;">Last but not least, here&#8217;s a little gift for you!!! The <a href="https://www.dropbox.com/s/7fjkvhpo9n8qabj/pix%20the%20cat%20soundtrack%20-%20fever%2C%20an%20egg%20hysteria.mp3?dl=0"><span style="color: #33cccc;">FEVER TIME track</span></a> taken from the OST to blast your ears away!</span></p>
<p>Enjoy!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-the-cat-ost/">Pix the Cat OST available!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
<enclosure url="https://www.dropbox.com/s/7fjkvhpo9n8qabj/pix%20the%20cat%20soundtrack%20-%20fever%2C%20an%20egg%20hysteria.mp3" length="0" type="audio/mpeg" />
		</item>
		<item>
		<title>Introducing NOSTALGIA MODE!</title>
		<link>https://www.pastagames.com/introducing-new-game-mode-nostalgia/</link>
		<comments>https://www.pastagames.com/introducing-new-game-mode-nostalgia/#comments</comments>
		<pubDate>Wed, 24 Sep 2014 16:11:58 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[game mode]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Pix the Cat]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=2116</guid>
		<description><![CDATA[<p>&#160; Howdy! After the reveal at Gamescom and the ARENA mode presentation, I’m back with another Pix the Cat game mode that just might float your steamboat! The Nostalgia Mode! Everything in the NOSTALGIA mode: gameplay, art, music… is inspired by something from the past that we love. Gameplay comes from Snake, Art from the early animated cartoons and Music from the jangling melodies of Ragtime! &#160; We took these references, shook them up in a vintage cocktail shaker and poured out a cloudy mixture, something we think looks like us. The result is a game that feels familiar but is always ready to surprise you! This mode plays like Snake but with a few twists. Collect the target number of ducklings to win. Succeed before the Goat chomps the Flower to get the “bonus”. Don’t run into a wall, get stuck inside your tail or collide with a baddie, or it’s Game Over! The many levels offer a variety of thrills and pleasures that blend into an adventure that&#8217;s one of a kind. Some levels last a couple of seconds and only require a few moves. Some are about being consistent in collecting a ton of ducklings in your tail without crashing. Others are tiny ant-farms in which you need to collect only a few eggs but getting there is the tough part! And of course many more which I’ll leave for you to unravel… I’ll let Hervé Barbaresi, Lead Artist @pastagames, tell you a little more about the nostalgia theme: “Pix the Cat’s Nostalgia Mode gave me the opportunity to have fun adapting the charming old-fashioned touches from the classic black and white cartoons of the 1920’s. The challenge with this skin was to make you forget that [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/introducing-new-game-mode-nostalgia/">Introducing NOSTALGIA MODE!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Howdy! After <a href="http://www.pastagames.com/gamescom-2014-pix-cat-ps4-psvita/">the reveal at Gamescom</a> and <a href="http://www.pastagames.com/pix-cat-arena-mode/">the ARENA mode presentation</a>, I’m back with another </span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"><b>Pix the Cat</b></span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"> game mode that just might float your steamboat! The Nostalgia Mode!</span></span></p>
<p><span id="more-2116"></span></p>
<p><strong><span style="font-family: Arial,sans-serif;"><span lang="en-US"><i><img class="wp-image-2138 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/09/nostalgia_got_retro_slide.png" alt="nostalgia_got_retro_slide" width="280" height="71" /></i></span></span></strong></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/qWwK1i_dcko" allowfullscreen="allowfullscreen" frameborder="0"></iframe></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Everything in the NOSTALGIA mode: gameplay, art, music… is inspired by something from the past that we love.<br />
Gameplay comes from Snake, Art from the early animated cartoons and Music from the jangling melodies of Ragtime!</span></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">We took these references, shook them up in a vintage cocktail shaker and poured out a cloudy mixture, something we think looks like us. The result is a game that feels familiar but is always ready to surprise you!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">This mode plays like Snake but with a few twists. Collect the target number of ducklings to win. Succeed before the Goat chomps the Flower to get the “bonus”. Don’t run into a wall, get stuck inside your tail or collide with a baddie, or it’s Game Over!</span></span></p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_031.png" rel="lightcase" title="Introducing NOSTALGIA MODE! "><img class="alignnone size-full wp-image-2133" src="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_031.png" alt="PixTheCat_screenshot_031" width="1440" height="810" /></a></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">The many levels offer a variety of thrills and pleasures that blend into an adventure that&#8217;s one of a kind. Some levels last a couple of seconds and only require a few moves. Some are about being consistent in collecting a ton of ducklings in your tail without crashing. Others are tiny ant-farms in which you need to collect only a few eggs but getting there is the tough part! And of course many more which I’ll leave for you to unravel…</span></span></p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_029.png" rel="lightcase" title="Introducing NOSTALGIA MODE! "><img class="alignnone size-full wp-image-2131" src="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_029.png" alt="PixTheCat_screenshot_029" width="1440" height="810" /></a></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">I’ll let <a href="http://www.pastagames.com/bio/">Hervé Barbaresi</a>, Lead Artist <a href="https://twitter.com/pastagames">@pastagames</a>, tell you a little more about the nostalgia theme:</span></span></p>
<p>“<span style="font-family: Arial,sans-serif;"><span lang="en-US">Pix the Cat’s Nostalgia Mode gave me the opportunity to have fun adapting the charming old-fashioned touches from the classic black and white cartoons of the 1920’s.</span></span></p>
<p style="page-break-inside: avoid;"><span style="font-family: Arial,sans-serif;"><span lang="en-US">The challenge with this skin was to make you forget that you are controlling a video game character on a tiled grid. We have worked and re-worked the image filters </span><span lang="en-US"><i>(grain, B&amp;W pulse, glitches, dirt and scratches…)</i></span><span lang="en-US"> to create a look which really evokes the simple yet sophisticated feel of those old cartoons.</span></span></p>
<p style="page-break-inside: avoid;"><a href="http://www.pastagames.com/wp-content/uploads/2014/10/PixTheCat_gif15nostalgia_sneak_peak.gif" rel="lightcase" title="Introducing NOSTALGIA MODE! "><img class="alignnone size-full wp-image-2147" src="http://www.pastagames.com/wp-content/uploads/2014/10/PixTheCat_gif15nostalgia_sneak_peak.gif" alt="PixTheCat_gif15nostalgia_sneak_peak" width="350" height="197" /></a></p>
<p style="page-break-inside: avoid;"><span style="font-family: Arial,sans-serif;"><span lang="en-US">It was a real treat designing the various gameplay elements throughout the levels in this mode! I went with simple, expressive shapes, then made them look as plump as possible. Keep that in mind when you meet </span><span lang="en-US"><i>Mr. Owl</i></span><span lang="en-US"> for the first time!</span></span></p>
<p style="page-break-inside: avoid;"><span style="font-family: Arial,sans-serif;"><span lang="en-US">I think you’ve caught a glimpse of how fond I am of Nostalgia… I really hope that the way the game plays, my personal contribution as well as the delightful tunes of <a href="https://twitter.com/XavierThiry">@XavierThiry</a> will transport you to the worlds of old!”</span></span></p>
<p style="page-break-inside: avoid;"><a href="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_032.png" rel="lightcase" title="Introducing NOSTALGIA MODE! "><img class="alignnone size-full wp-image-2134" src="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_screenshot_032.png" alt="PixTheCat_screenshot_032" width="1440" height="810" /></a></p>
<p style="page-break-inside: avoid;">
<p>The post <a rel="nofollow" href="https://www.pastagames.com/introducing-new-game-mode-nostalgia/">Introducing NOSTALGIA MODE!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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		</item>
		<item>
		<title>Pix the Cat – ARENA MODE</title>
		<link>https://www.pastagames.com/pix-cat-arena-mode/</link>
		<comments>https://www.pastagames.com/pix-cat-arena-mode/#comments</comments>
		<pubDate>Mon, 22 Sep 2014 14:49:07 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[arena mode]]></category>
		<category><![CDATA[game mode]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Pix the Cat]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=2081</guid>
		<description><![CDATA[<p>&#160; In-depth couch gaming! Hi folks! We are releasing Pix the Cat on PS4™ and PSVita™ (cross-buy) in the first weeks of October and we have a new game mode exclusive for PS4™ players: the ARENA !!! Call me old-school but the most outrageous fun I have when playing games is with friends, at home, facing the same screen, hearing laughter or frustration after a quirky situation. I grew up with Bomberman and am still playing Towerfall just to enjoy shoving my buddy’s controller away when he’s winning or whining too much! We have been wanting to make a nervous and rewarding couch-game for years at Pastagames and Pix the Cat turned out to be the best opportunity to satisfy this multiplayer urge! In the ARCADE Mode, you control a restless cat in a dimensional maze. You collect ducklings that line up in a tail behind you – and then deliver them on targets to open the gates of the next level. The core Pix gameplay sets solid grounds for a feisty ARENA brawl! So we added three other cats to make a party of (up to) four players that fight to be the last PixBot standing. You will collect ammo-eggs that make your tail longer (and slow you down) and then use them to destroy your opponents. Three egg-types grant you different weapons: the white stun-shots, the green proxy-mines and the purple amok-rockets. You can also choose to consume your ammo-eggs for a continuous “Dash” to ram through your opponents. Dashing is colorblind and will burn through purple, green and white ammo-eggs alike. Find your own style to go with each of the seven Arenas &#8211; they cater to all! From Trap-Tsar to Lean Mean Missile Launching Machine, through the [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-cat-arena-mode/">Pix the Cat – ARENA MODE</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><strong>In-depth couch gaming!</strong></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Hi folks!<br />
We are releasing </span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"><i>Pix the Cat</i></span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"> on PS4™ and PSVita™ </span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"><i>(cross-buy)</i></span></span><span style="font-family: Arial,sans-serif;"><span lang="en-US"> in the first weeks of October and we have a new game mode exclusive for PS4™ players: the ARENA !!!</span></span><span id="more-2081"></span></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/k7NKM6xVPSg" allowfullscreen="allowfullscreen" frameborder="0"></iframe></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Call me old-school but the most outrageous fun I have when playing games is with friends, at home, facing the same screen, hearing laughter or frustration after a quirky situation. I grew up with </span><span lang="en-US"><i>Bomberman</i></span><span lang="en-US"> and am still playing </span><span lang="en-US"><i>Towerfall</i></span><span lang="en-US"> just to enjoy shoving my buddy’s controller away when he’s winning or whining too much!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">We have been wanting to make a nervous and rewarding couch-game for years at Pastagames and </span><span lang="en-US"><i>Pix the Cat</i></span><span lang="en-US"> turned out to be the best opportunity to satisfy this multiplayer urge!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">In the</span><span lang="en-US"><i> ARCADE Mode,</i></span><span lang="en-US"> you control a restless cat in a dimensional maze. You collect ducklings that line up in a tail behind you – and then deliver them on targets to open the gates of the next level.</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">The core </span><span lang="en-US"><i>Pix</i></span><span lang="en-US"> gameplay sets solid grounds for a feisty ARENA brawl! So we added three other cats to make a party of </span><span lang="en-US"><i>(up to)</i></span><span lang="en-US"> four players that fight to be the last </span><span lang="en-US"><i>PixBot</i></span><span lang="en-US"> standing.</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">You will collect ammo-eggs that make your tail longer </span><span lang="en-US"><i>(and slow you down)</i></span><span lang="en-US"> and then use them to destroy your opponents. Three egg-types grant you different weapons: the white stun-shots, the green proxy-mines and the purple amok-rockets.</span></span></p>
<p lang="en-US"><a href="http://www.pastagames.com/wp-content/uploads/2014/09/PixbotBlueprint.jpg" rel="lightcase" title="Pix the Cat – ARENA MODE"><img class="alignnone size-full wp-image-2087" src="http://www.pastagames.com/wp-content/uploads/2014/09/PixbotBlueprint.jpg" alt="PixbotBlueprint_artwork_Robin" width="3580" height="2531" /></a></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">You can also choose to consume your ammo-eggs for a continuous “Dash” to ram through your opponents. Dashing is colorblind and will burn through purple, green and white ammo-eggs alike.</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Find your own style to go with each of the seven Arenas &#8211; they cater to all! From </span><span lang="en-US"><i>Trap-Tsar</i></span><span lang="en-US"> to </span><span lang="en-US"><i>Lean Mean Missile Launching Machine</i></span><span lang="en-US">, through the </span><span lang="en-US"><i>Insta-Head-First-Rusher</i></span><span lang="en-US"> without forgetting the </span><span lang="en-US"><i>Unstoppable Dash Train</i></span><span lang="en-US">, every strategy has its place… and its score screen medal!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Don&#8217;t underestimate the power of white eggs and minimalistic strategy. Collecting a lot of ammo is not always wise. A carefully timed stun shot followed up with a tiny-one-egg-dash can be extremely effective!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Some of the Arenas feature nested sub-levels you can hide in to avoid oncomers. Or use them to change battle-grounds if you think it is to your advantage. The warps can be your saving grace! But watch out, as soon as all </span><span lang="en-US"><i>PixBots</i></span><span lang="en-US"> are in the same dimension, the camera will zoom down, closing warps on its way!</span></span></p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_arena_art.jpg" rel="lightcase" title="Pix the Cat – ARENA MODE"><img class="alignnone size-full wp-image-2094" src="http://www.pastagames.com/wp-content/uploads/2014/09/PixTheCat_arena_art.jpg" alt="PixTheCat_arena_art" width="3840" height="1712" /></a></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">If you&#8217;re having a three or four player ARENA party, killed </span><span lang="en-US"><i>PixBots</i></span><span lang="en-US"> will come back to life as ghosts! This way, you never stop playing&#8230; because if a ghost hits a live </span><span lang="en-US"><i>PixBot</i></span><span lang="en-US">, they&#8217;ll switch, one coming back to life as the other fades away into a grudgeful ghost!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Ghosts may not be speedy but they pack a punch! If you or your ammo-tail gets caught you&#8217;ll regret it! Don&#8217;t try shooting them either, you might be in for an unpleasant surprise!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">There’s too much to say on the many strategies and tricks to adopt in order to win with the various setups and settings you go about in the ARENA… So you’ll have to find your own! Please do share them if you’ve invented new ones!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">It’s the first time at Pastagames that we stay afterhours and fight for a controller to play a game we’ve being working on for ages! We hope you’ll take as much pleasure blasting your friends away as we did in making this mode!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">tl;dr</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US"><i>Pix the Cat</i></span><span lang="en-US"> &#8211; ARENA is a local multiplayer combat game mode. It’s friendly and beastly, hectic and strategic. It’s very simple to tame and have fun with, even when playing with experienced players but if you stick with it you’ll find many levels of hidden depths </span><span lang="en-US"><i>- pun intended -</i></span><span lang="en-US"> waiting to be explored.<br />
So dash on fellow </span><span lang="en-US"><i>PixBots</i></span><span lang="en-US">!</span></span></p>
<p><span style="font-family: Arial,sans-serif;"><span lang="en-US">Find us <a href="https://twitter.com/pastagames">@pastagames</a> and <a href="https://twitter.com/nadimpasta">@nadimpasta</a></span></span></p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-cat-arena-mode/">Pix the Cat – ARENA MODE</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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		<title>Gamescom 2014: PIX the CAT on PS4 and PSVITA!</title>
		<link>https://www.pastagames.com/gamescom-2014-pix-cat-ps4-psvita/</link>
		<comments>https://www.pastagames.com/gamescom-2014-pix-cat-ps4-psvita/#comments</comments>
		<pubDate>Tue, 12 Aug 2014 17:32:32 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Arena]]></category>
		<category><![CDATA[blue cat]]></category>
		<category><![CDATA[Cabinet]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[GAMESCOM]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Pastagames]]></category>
		<category><![CDATA[Pix the Cat]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSVITA]]></category>
		<category><![CDATA[SONY]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=1991</guid>
		<description><![CDATA[<p>Hi everyone! “Today at Gamescom 2014, SONY and PASTAGAMES officially announce that PIX the CAT is coming to PS4 and PSVita in FALL 2014 with a mission: to make your thumbs sore! After Pix’n Love &#8211; Rush (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises!” &#160; &#160; Writing these words means the world to us. It means that the game we’ve been making for the last three years is coming out! Our strategy at Pastagames is simple: gather XP and gold by making cool games for others (Rayman Jungle Run, Panzer Bimbo, AR Rescue&#8230;) then spend it all on our homegrown production. We empty the bank account and start the cycle over… PIX the CAT is the game that saw the most cycles. For the first time in years, we’re playing it solo! No publishing or editing to hold us back from our many kinks and obsessions! Naturally, we’ve ended up being obsessed and kinky about everything, even the new Pastagames website! But most of all about getting players sucked into the game from head to toe! The Arcade gameplay comes from our initial desire to build a hectic 2D level-based scoring game that offers constant flow without any kind of scrolling. We wanted the BLUE CAT to ride the maze and save ducklings from levels displayed on different dimensions. As PIX extends his tail, he’ll straddle over multiple dimensions at the same time! We went for a game of Combo, Boosts, Perfects and FEVER TIME! &#160; &#160; We now have powerful enough tools to display infinitely small details. So we tackled the technical challenge of showing the levels within the levels &#8211; Russian Dolls style! Our goal was to build a [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/gamescom-2014-pix-cat-ps4-psvita/">Gamescom 2014: PIX the CAT on PS4 and PSVITA!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Hi everyone!</p>
<p>“Today at Gamescom 2014, <strong>SONY and PASTAGAMES officially announce that <em>PIX the CAT</em> is coming to PS4 and PSVita</strong> <strong>in FALL 2014</strong> with a mission: to make your thumbs sore! After<em> Pix’n Love &#8211; Rush</em> (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises!”<span id="more-1991"></span></p>
<p>&nbsp;</p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/02/01.png" rel="lightcase" title="Gamescom 2014: PIX the CAT on PS4 and PSVITA!"><img class="alignnone size-full wp-image-17" src="http://www.pastagames.com/wp-content/uploads/2014/02/01.png" alt="01" width="1600" height="450" /></a></p>
<p>&nbsp;</p>
<p>Writing these words means the world to us. It means that the game we’ve been making for the last three years is coming out!</p>
<p>Our strategy at Pastagames is simple: gather XP and gold by making cool games for others<em> (Rayman Jungle Run, Panzer Bimbo, AR Rescue&#8230;)</em> then spend it all on our homegrown production. We empty the bank account and start the cycle over…</p>
<p><strong>PIX the CAT</strong> is the game that saw the most cycles. For the first time in years, we’re playing it solo! No publishing or editing to hold us back from our many kinks and obsessions! Naturally, we’ve ended up being obsessed and kinky about everything, even the new Pastagames website! But most of all about getting players sucked into the game from head to toe!</p>
<p>The Arcade gameplay comes from our initial desire to build a hectic 2D level-based scoring game that offers constant flow without any kind of scrolling. We wanted the BLUE CAT to ride the maze and save ducklings from levels displayed on different dimensions. As PIX extends his tail, he’ll straddle over multiple dimensions at the same time! We went for a game of Combo, Boosts, Perfects and <strong>FEVER TIME</strong>!</p>
<p>&nbsp;</p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/07/pix_the_cat_019.png" rel="lightcase" title="Gamescom 2014: PIX the CAT on PS4 and PSVITA!"><img class="alignnone size-full wp-image-1976" src="http://www.pastagames.com/wp-content/uploads/2014/07/pix_the_cat_019.png" alt="pix_the_cat_019" width="1440" height="810" /></a></p>
<p>&nbsp;</p>
<p>We now have powerful enough tools to display infinitely small details. So we tackled the technical challenge of showing the levels within the levels &#8211; Russian Dolls style! Our goal was to build a game where your sensations grow and intensify as your skill improves. A flexible gameplay where speed and tempo adapt to each player.</p>
<p>This is where the On &amp; Off production schedule turned out handy. We quickly needed to get the game into as many hands as possible to collect feedback while working on other projects. We had to take a very close look at players improving. So we took advantage of the Off periods to have a custom arcade cabinet built for <strong>PIX the CAT</strong>. Its purpose and destiny were fulfilled in bars, hands-on parties at our studio and game-conventions over the last two years.</p>
<p>&nbsp;</p>
<p><img class="alignnone size-full wp-image-1999" src="http://www.pastagames.com/wp-content/uploads/2014/08/PixTheCat_arcade-cabinet-close-up.jpg" alt="PixTheCat_arcade cabinet close-up" width="3754" height="2248" /></p>
<p>&nbsp;</p>
<p>The cabinet turned out to be the best thing we have bought. Ever. Watching some of you play regularly and others only for a few games was an amazing tool to build and polish our gameplay throughout production. Once the backbone of the game was ready, we&#8217;ve packed <strong>PIX the CAT</strong> with surprises! Things to lower your heart-rate in between Arcade thrills. Things to make you raise your eyebrows. Things to make you raise one eyebrow&#8230;</p>
<p>The one surprise we can tell you about right now is: <em>&#8220;The <strong>ARENA</strong>! Up to 4 players send their PIXBOT into battle knowing it will probably not come back! Come have a go at this PS4 exclusive local multiplayer battle <strong>ARENA</strong>!&#8221;</em></p>
<p>It’s a blast releasing a game for Sony platforms because the machines are well designed, the controllers very precise and the people we work with at SCE sure know how to make our lives easier! It was a very natural transition from the arcade sticks to the PS4 and PSVita controllers and the display abilities of both consoles shine the best light on our handmade <strong>PIX the CAT</strong>.</p>
<p>Come one. Come all. The Grid of Infinity awaits…</p>
<p><em>ps: You cannot buy Happiness but you can cross-buy PIX the CAT, and that is almost the same.</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/gamescom-2014-pix-cat-ps4-psvita/">Gamescom 2014: PIX the CAT on PS4 and PSVITA!</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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		<title>The Random Train</title>
		<link>https://www.pastagames.com/level-design-random-train/</link>
		<comments>https://www.pastagames.com/level-design-random-train/#comments</comments>
		<pubDate>Mon, 14 Apr 2014 13:57:23 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Performances]]></category>
		<category><![CDATA[Pix the Cat]]></category>
		<category><![CDATA[players]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=867</guid>
		<description><![CDATA[<p>The trauma. I loathe learning anything by heart. The idea itself gives me the creeps. It feels like I have to remove my brain and stuff my skull with knowledge. So I find ways to avoid it by inventing mnemonic workarounds. It didn’t prove useful to get better grades in school but it gave me a feeling of learning to use my head instead of dull forced-feeding. &#160; &#160; The problem. In the Arcade mode of Pix the Cat, I wanted to build Level Design that offered the possibility of getting better at every try. I also wanted to avoid that players learn the levels by heart and keep repeating their solutions as their skills get better. My goal was to find a system in which levels would look and feel the same without actually being the same. Experience should lead to better performances without systematic repetition. I was looking for something that would keep players alert all the time. Because Pix the Cat is a scoring game with online leaderboards, it was mandatory that each play would allow to reach the same number of points. Procedural level generation would have done the trick (and made everything easier for production). Unfortunately I wanted each and every level to have this handmade touch that makes it special. Memorable. Isn’t it ironic… &#160; &#160; The resolution. The solution we found turned out to satisfy my trauma and gave a fresh feel to every new game session. An Arcade level pack is composed of a series of floors. Once you finish a level, the “doors” to the next level open. It is embedded in a “wall” of the previous level. Just like Russian Dolls. Once Pix enters a door, the camera zooms in to display the next [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/level-design-random-train/">The Random Train</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;" align="center"><strong><span style="line-height: 1.5em;">The trauma.</span></strong></p>
<p>I loathe learning anything by heart. The idea itself gives me the creeps. It feels like I have to remove my brain and stuff my skull with knowledge. So I find ways to avoid it by inventing mnemonic workarounds. It didn’t prove useful to get better grades in school but it gave me a feeling of learning to use my head instead of dull forced-feeding.<span id="more-867"></span></p>
<p>&nbsp;</p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/04/Train_wreck_at_Montparnasse_1895.jpg" rel="lightcase" title="The Random Train"><img class="size-medium wp-image-889 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/04/Train_wreck_at_Montparnasse_1895-250x300.jpg" alt="Train_wreck_at_Montparnasse_1895" width="250" height="300" /></a></p>
<p>&nbsp;</p>
<p><strong>The problem.</strong></p>
<p>In the Arcade mode of <strong><i>Pix the Cat</i></strong>, I wanted to build Level Design that offered the possibility of getting better at every try. I also wanted to avoid that players learn the levels by heart and keep repeating their solutions as their skills get better.</p>
<p>My goal was to find a system in which levels would look and feel the same without actually being the same. Experience should lead to better performances without systematic repetition. I was looking for something that would keep players alert all the time.</p>
<p>Because <strong><i>Pix the Cat</i> </strong>is a scoring game with online leaderboards, it was mandatory that each play would allow to reach the same number of points.</p>
<p>Procedural level generation would have done the trick <i>(and made everything easier for production). </i>Unfortunately I wanted each and every level to have this handmade<em> </em>touch that makes it special. Memorable. Isn’t it ironic…</p>
<p>&nbsp;</p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/04/PTC_level-editor.jpg" rel="lightcase" title="The Random Train"><img class="alignnone size-full wp-image-894" src="http://www.pastagames.com/wp-content/uploads/2014/04/PTC_level-editor.jpg" alt="PTC_level editor" width="1200" height="696" /></a></p>
<p>&nbsp;</p>
<p><strong>The resolution.</strong></p>
<p>The solution we found turned out to satisfy my trauma and gave a fresh feel to every new game session.</p>
<p>An Arcade level pack is composed of a series of floors. Once you finish a level, the “doors” to the next level open. It is embedded in a “wall” of the previous level. Just like Russian Dolls. Once <strong><em>Pix</em></strong> enters a door, the camera zooms in to display the next level in full screen.</p>
<p>The first step was to design one complete pile of levels (~25), from the “ground floor” to the “deepest floor”. Then, we randomly flipped the level-pile horizontally and/or vertically at every new game launch to unsettle the players.</p>
<p>Between 1 and 9 variations of each level within that pile were designed. Moving the collectibles here, the drop targets there, shifting a few walls here, reverting enemy paths there… and so on. Only slight changes, but everywhere.</p>
<p>As a new game is launched, a variation for each Wagon in the Level Design Train is randomly selected and the complete pile is mirrored one way, the other or the other.</p>
<p>&nbsp;</p>
<p><a href="http://www.pastagames.com/wp-content/uploads/2014/04/PTC_leveldesigntrain4.jpg" rel="lightcase" title="The Random Train"><img class="alignnone size-full wp-image-880" src="http://www.pastagames.com/wp-content/uploads/2014/04/PTC_leveldesigntrain4.jpg" alt="PTC_leveldesigntrain4" width="1000" height="457" /></a></p>
<p>&nbsp;</p>
<p>Because the variations look alike, players feel comfortable; and because each variation has its best optimized path, players must constantly adapt to make sure they perform.</p>
<p>Then, it was an abyss of complications to make sure all variations for a given level were equal. Measuring the “first approach path” for each, the “best possible path”, the number of tiles from entrance to exit; balancing traps and movement patterns, and so on…</p>
<p>The last thorn in my side was the <em>Ghost</em> feature we implemented that allows you to compete with your best score, your friends&#8217; and eventually the leaderboard’s best performances on the entire pack, not one given generation. We needed everything to match visually in order to avoid ghosts going through walls or showing illogical paths…</p>
<p>The level design for the Arcade Mode of <strong><em>Pix the Cat</em></strong> was a lovely experience and one hell of a ride (pun intended).</p>
<p>When we calculate all SKU generation possibilities for the Main Arcade Pack, it adds up to a mere 6 817 131 521 397 227 520 possible draws… oooooh yeah! <i>(Math by the PastaDevTeam). </i></p>
<p>In other words, if you play the Main Arcade version on <strong><i>Pix the Cat</i></strong>, the game will pick a draw of levels out of Six Quintillion possibilities. And every time you start a new game, you feel at home nonetheless!</p>
<p>I never thought I&#8217;d use the word Quintillion. Achievement unlocked!</p>
<p><a href="https://twitter.com/nadimpasta">@nadimpasta</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/level-design-random-train/">The Random Train</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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		<title>Break Your Rules</title>
		<link>https://www.pastagames.com/breakyourrules/</link>
		<comments>https://www.pastagames.com/breakyourrules/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 10:00:12 +0000</pubDate>
		<dc:creator><![CDATA[Nadim]]></dc:creator>
				<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Pix the Cat]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.pastagames.com/?p=563</guid>
		<description><![CDATA[<p>When I start working on a new game, I make a few core rules to use later on as DNA pillars. These basic rules help to take all my decisions down the road. As we are making Pix the Cat @Pastagames, I learned that this process is flawed. Here is why: When you play an action game, the emotions you feel come from the connections between your mind and body. You might even come close to a mantra-like experience and the bubble you get drawn into is our ultimate goal as (action games) designers. There is a lot to discover when building. &#8220;Better&#8221; ideas bloom and ripen. If these ideas contradict your initial intentions, you will be frustrated if you stick too closely to your core rules. Logical bottom-up creative process helps to build a coherent game but can get in the way of emotional lift-off. When writing a description about a game; it is better to describe the experience a player will go about rather than listing the number of characters, levels, environments… I now understand that during a creative process, it is much more fruitful to set unwavering emotional targets rather than cast-iron core rules. Wings before roots. Staying on the emotional course is more important than being coherent and structured. Accepting to do “illogical” things is often hard, but it can contribute to reaching your emotional targets. Players may end up disoriented but it is acceptable considering the added emotional value. For example, a basic rule of Pix the Cat was that when Pix collides with a wall, it kills him. It was meant as a tough rule (taken from Snake) that ensured constant flow and danger. &#160; &#160; This rule was used to decide how the Cat turns in curves; it guided the positioning of collectibles [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/breakyourrules/">Break Your Rules</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><span style="line-height: 1.5em;">When I start working on a new game, I make a few core rules to use later on as DNA pillars. These basic rules help to take all my decisions down the road.<br />
</span></p>
<p>As we are making <i>Pix the Cat</i> @Pastagames, I learned that this process is flawed.<br />
Here is why:<span id="more-563"></span></p>
<p>When you play an action game, the emotions you feel come from the connections between your mind and body. You might even come close to a mantra-like experience and the bubble you get drawn into is our ultimate goal as (action games) designers.</p>
<p>There is a lot to discover when building. &#8220;Better&#8221; ideas bloom and ripen. If these ideas contradict your initial intentions, you will be frustrated if you stick too closely to your core rules.</p>
<blockquote><p>Logical bottom-up creative process helps to build a coherent game but can get in the way of emotional lift-off.</p></blockquote>
<p>When writing a description about a game; it is better to describe the experience a player will go about rather than listing the number of characters, levels, environments…<br />
I now understand that during a creative process, it is much more fruitful to set unwavering emotional targets rather than cast-iron core rules. Wings before roots.</p>
<p>Staying on the emotional course is more important than being coherent and structured. Accepting to do “illogical” things is often hard, but it can contribute to reaching your emotional targets. Players may end up disoriented but it is acceptable considering the added emotional value.</p>
<p>For example, a basic rule of <em>Pix the Cat</em> was that when Pix collides with a wall, it kills him. It was meant as a tough rule (<i>taken from Snake</i>) that ensured constant flow and danger.</p>
<p>&nbsp;</p>
<p align="center"><a href="http://www.pastagames.com/wp-content/uploads/2014/02/crashtest-dummy-computer.jpg" rel="lightcase" title="Break Your Rules"><img class="aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/02/crashtest-dummy-computer-300x224.jpg" alt="crashtest dummy computer" width="300" height="224" /></a></p>
<p>&nbsp;</p>
<p>This rule was used to decide how the Cat turns in curves; it guided the positioning of collectibles for the level design; it contributed to the collision rules with the tail you build up…<br />
It unfortunately forced us to keep <em>Pix</em>’s speed pretty low. I held on to it because it vouched for the <em>Die &amp; Retry</em> aspect that was very important for the player’s frustration/satisfaction balance.</p>
<p>It took time to break my mold and understand that the emotional benefit of increasing the Cat’s speed was more valuable to the player’s experience than the initial balance and intentions. Increasing the speed added another level of concentration and contributed to the mantra-zone pleasure.<br />
We therefore changed the core-rule to allow greater speed by being more tolerant on the collisions (<i>using a long slow motion before impact</i>).</p>
<p>&nbsp;</p>
<p align="center"><a href="http://www.pastagames.com/wp-content/uploads/2014/02/arcade-slow-mo.jpg" rel="lightcase" title="Break Your Rules"><img class="aligncenter" src="http://www.pastagames.com/wp-content/uploads/2014/02/arcade-slow-mo-300x162.jpg" alt="arcade slow mo" width="380" height="204" /></a></p>
<p>&nbsp;</p>
<p>We even ended up removing this rule entirely in the multiplayer ARENA mode. The satisfaction of “finishing off” your opponent became more valuable than the game’s DNA. Though illogical, we chose to reduce the situations in which a Cat dies because of his own mistake to avoid the <em>“You won only because I lost”</em> factor. We wanted that Victory was obtained by the winner&#8217;s action directly!</p>
<p>The collision-with-walls rules are now different in each mode and very un-elegant: here walls kills you, there they stop you without damage, here there is a slow motion that protects you, there direct crash&#8230;<br />
We sacrificed consistency but made the player experience better overall.</p>
<p>From now on, I will start by crafting top-down emotional targets that should resist production discoveries, and only then basic bottom-up rules that can be tampered with if necessary.</p>
<p>Until I change my mind&#8230;</p>
<p>&nbsp;</p>
<p><a href="https://twitter.com/nadimpasta">@nadimpasta</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/breakyourrules/">Break Your Rules</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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		<title>Pix the Cat</title>
		<link>https://www.pastagames.com/pix-the-cat/</link>
		<comments>https://www.pastagames.com/pix-the-cat/#comments</comments>
		<pubDate>Thu, 06 Feb 2014 13:53:35 +0000</pubDate>
		<dc:creator><![CDATA[Herve]]></dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Arcade game]]></category>
		<category><![CDATA[Pix the Cat]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSVITA]]></category>
		<category><![CDATA[Xbox One]]></category>

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		<description><![CDATA[<p>&#62;&#62;&#62; DOWNLOAD PSN MEDIA KIT HERE! &#60;&#60;&#60; including Videos, Screenshots, Animated Gifs, Logos and Artworks. Pix the Cat is an intense arcade game that will challenge your reflexes and your wits, pitting you against your friends and the world in a race to the highest score! Pix the Cat offers 4 game modes that mix and match delights from good ol&#8217; games as Pac-Man, Snake and Bomberman! THE ARCADE This is the game’s core! Its neon-disco look &#38; feel will tease your optical taste buds. In a frantic race against the clock, rack up massive points to make the leaderboards! Each move is critical to skyrocket to the top of the ladder. So keep your reflexes razor-sharp and your eyes peeled to find the best way to perform PERFECTS in the levels as they come at you full throttle! Compete against the ghost of your best run, your friends’ best runs or even the devs’ to learn from their routes and gain valuable seconds along with boasting rights! Let alone becoming a Scoreboard Sensei and teach others how to master the game! Your goal is to rescue forsaken ducklings from nested levels of the infamous GRID of INFINITY. To do so, you will make your way through flashy digital levels, pulsing to a galvanizing groove that won’t fail to make your heart skip a beat! Perfect your skills to SPEED and COMBO UP until you reach the explosive FEVER TIME! Go as deep as you can into the levels within the levels within the levels&#8230; Unlock the THREE other GRIDS and their 500+ hand-made levels! And the pixilicious VOICE PACKS: Doctor DOOM, Mr FROG, Lady BOT&#8230; who are ready to bark at or butter you up throughout your endeavours! At the heart of the [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-the-cat/">Pix the Cat</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #33cccc;"><em><strong>&gt;&gt;&gt; <a style="color: #33cccc;" href="https://www.dropbox.com/sh/0bsdvmnk1yc6i1y/AACvdrlFuzSpYEDG0AKSXwqFa?dl=0">DOWNLOAD PSN MEDIA KIT HERE!</a> &lt;&lt;&lt;</strong></em></span><br />
<span style="color: #33cccc;"> <em>including Videos, Screenshots, Animated Gifs, Logos and Artworks.</em></span></p>
<h1 style="text-align: center;"><img class="wp-image-2422 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2015/01/Pix_quotes_EN.png" alt="Pix_quotes_EN" width="988" height="295" /></h1>
<p style="text-align: left;"><strong>Pix the Cat is an intense arcade game that will challenge your reflexes and your wits</strong>, pitting you against your friends and the world in a race to the highest score!</p>
<p style="text-align: left;"><strong>Pix the Cat offers 4 game modes that mix and match delights from good ol&#8217; games as <em>Pac-Man, Snake and Bomberman</em>!</strong></p>
<h2 style="text-align: left;"><span style="color: #00ccff;">THE ARCADE</span></h2>
<p style="text-align: left;">This is the game’s core! Its neon-disco look &amp; feel will tease your optical taste buds. <strong>In a frantic race against the clock, rack up massive points to make the leaderboards</strong>! Each move is critical to skyrocket to the top of the ladder. So keep your reflexes razor-sharp and your eyes peeled to find the best way to perform <strong>PERFECTS</strong> in the levels as they come at you full throttle! <strong>Compete against the ghost of your best run, your friends’ best runs or even the devs’</strong> to learn from their routes and gain valuable seconds along with boasting rights! Let alone becoming a <em>Scoreboard Sensei</em> and teach others how to master the game!</p>
<p style="text-align: left;">Your goal is to rescue forsaken ducklings from nested levels of the infamous <strong>GRID of INFINITY</strong>. To do so, you will make your way through flashy digital levels, pulsing to a galvanizing groove that won’t fail to make your heart skip a beat! Perfect your skills to <strong>SPEED</strong> and <strong>COMBO UP</strong> until you reach the explosive <strong>FEVER TIME!</strong> Go as deep as you can into the levels within the levels within the levels&#8230;</p>
<p style="text-align: left;"><strong><em>Unlock the THREE other GRIDS and their 500+ hand-made levels!</em></strong> And the pixilicious VOICE PACKS: Doctor DOOM, Mr FROG, Lady BOT&#8230; who are ready to bark at or butter you up throughout your endeavours! At the heart of the game,<strong> the Arcade Mode is where you will unlock the other game modes</strong> and many more surprising surprises!</p>
<h2 style="text-align: left;"><span style="color: #00ccff;">THE NOSTALGIA</span></h2>
<p style="text-align: left;">The Nostalgia Mode plays like Snake but with a few twists. C<strong>ollect the target number of ducklings to win.</strong> Make the best use of your environment to perfect each level and DO NOT run into a wall, get stuck inside your tail or collide with a baddie, or it’s Game Over!</p>
<p style="text-align: left;">An old fashioned <em>je-ne-sais-quoi</em> gives this blast from the past a vibrant vibe. With art that feels dug up from the golden era of black and white, experience an adventure oozing with surprises!<strong> Each of the 70 levels offers a new skill challenge and yet another blister under your thumb!</strong> Be swift to stop the crazy-eyed goat from chomping the Bonus Flower. Got retro?</p>
<p style="text-align: left;">This mode brings a variety of thrills and pleasures that blend into an old-fashioned adventure. Some levels last a couple of seconds and only require a few moves. Some are about being consistent in collecting a ton of ducklings in your tail without crashing. Others are tiny ant-farms in which you need to collect just a few eggs but getting there is the tough part! And of course many more which I’ll leave for you to discover&#8230;</p>
<h2 style="text-align: left;"><span style="color: #00ccff;">THE LABORATORY</span></h2>
<p style="text-align: left;">This game mode presents yet another atmosphere.<strong> Its mellow puzzles are a breath of microscopic fresh air and a big change of pace.</strong> Under the magnifying glass, fire up your brain cells to complete<strong> 100 experiments with no time limit</strong>. Your results are measured by your number of moves. Keep them minimal while dodging dangers to collect the bonus stamp!</p>
<p style="text-align: left;">In here, Pix will slide until stopped by a wall or his own tail. You can then slide again and go on. You must collect each and every cell before dropping them off or it&#8217;s game over! Some puzzles are more than a handful and might instantly cause brain freeze if you don&#8217;t plan carefully ahead!</p>
<h2 style="text-align: left;"><span style="color: #00ccff;">THE ARENA</span></h2>
<p style="text-align: left;"><strong>Rule over the Arena by jousting against your friends in this local battle mode hosting up to four <em>PixBots</em>!</strong> With two players facing off on the same keyboard, connect additional controllers and blow your enemies to smithereens in epic battles.</p>
<p style="text-align: left;">Collect <em>ammo-eggs</em> to use as missiles, to lay mines or to stun your enemies. Fallen foes will transform into ghosts that pursue survivors tirelessly. If a ghost smashes into a <em>Pixbot</em>, it will steal its life force and blast back into battle with a vengeance. <strong>This time, it’s personal&#8230;</strong></p>
<p style="text-align: left;"><strong>There are many winning strategies to be crowned Champion!</strong> Adapt to your opponents to best them or blow up trying! Each of the <strong>Seven Arenas</strong> offers a different environment and urges you to change your habits to become the last PixBot standing!</p>
<p style="text-align: left;">Pix the Cat has many faces that combine into an oddball game that looks just like us here at Pastagames!<br />
<strong>See you soon in the Grid of Infinity!</strong></p>
<p style="text-align: right;">The Pastateam.</p>
<p><img class="wp-image-2431 aligncenter" src="http://www.pastagames.com/wp-content/uploads/2015/01/Pix_quotes_FR.png" alt="Pix_quotes_FR" width="988" height="295" /></p>
<p style="text-align: center;"><a href="http://www.pastagames.com/wp-content/uploads/2014/02/static1.squarespace-e1556103099250.png" rel="lightcase" title="Pix the Cat"><img class="alignnone size-full wp-image-2737" src="http://www.pastagames.com/wp-content/uploads/2014/02/static1.squarespace-e1556103099250.png" alt="static1.squarespace" width="300" height="169" /></a></p>
<p>The post <a rel="nofollow" href="https://www.pastagames.com/pix-the-cat/">Pix the Cat</a> appeared first on <a rel="nofollow" href="https://www.pastagames.com">Pastagames</a>.</p>
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