Pastagames » Tactile https://www.pastagames.com Handmade Games Thu, 21 Nov 2024 17:12:11 +0000 en-US hourly 1 https://wordpress.org/?v=4.0.38 Rayman Jungle Run https://www.pastagames.com/rayman-jungle-run/ https://www.pastagames.com/rayman-jungle-run/#comments Fri, 07 Mar 2014 14:27:20 +0000 http://www.pastagames.com/?p=168 Rayman Jungle Run is easy for all ages to pick up and play, but challenging for the longtime Rayman fans to master. Unlock the Land of the Livid Dead levels if you have the skills. Published by Ubisoft.   Working on this game was amazing in very many ways. Ubisoft asked us to take Rayman Origins and fit it into a simple “one touch” runner game for tactile devices. We had just finished the On/Off mode of Pix’n Love – Rush and were ready to tackle this complicated challenge. They gave us access to their impressive production tools in order to port their Framework (UbiArt) onto our own Linguini. It was a challenge for everyone here at Pastagames; getting “similar” display results on mobile than on Xbox360 for the coders; taming the very powerful level edition tool for both level and graphic designers to produce levels that would be cool and still work on the laggier devices. The huge success the game is still having (GOTY 2012 Appstore) is giving us a lot of visibility and opening new doors for our studio. Yay!

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Rayman Jungle Run is easy for all ages to pick up and play, but challenging for the longtime Rayman fans to master. Unlock the Land of the Livid Dead levels if you have the skills. Published by Ubisoft.

 

Working on this game was amazing in very many ways.
Ubisoft asked us to take Rayman Origins and fit it into a simple “one touch” runner game for tactile devices. We had just finished the On/Off mode of Pix’n Love – Rush and were ready to tackle this complicated challenge.

They gave us access to their impressive production tools in order to port their Framework (UbiArt) onto our own Linguini. It was a challenge for everyone here at Pastagames; getting “similar” display results on mobile than on Xbox360 for the coders; taming the very powerful level edition tool for both level and graphic designers to produce levels that would be cool and still work on the laggier devices.

The huge success the game is still having (GOTY 2012 Appstore) is giving us a lot of visibility and opening new doors for our studio. Yay!

The post Rayman Jungle Run appeared first on Pastagames.

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