Hi everyone! “Today at Gamescom 2014, SONY and PASTAGAMES officially announce that PIX the CAT is coming to PS4 and PSVita in FALL 2014 with a mission: to make your thumbs sore! After Pix’n Love – Rush (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises!”
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Rayman Jungle Run
Rayman Jungle Run is easy for all ages to pick up and play, but challenging for the longtime Rayman fans to master. Unlock the Land of the Livid Dead levels if you have the skills. Published by Ubisoft. Working on this game was amazing in very many ways. Ubisoft asked us to take Rayman Origins and fit it into a simple “one touch” runner game for tactile devices. We had just finished the On/Off mode of Pix’n Love – Rush and were ready to tackle this complicated challenge. They gave us access to their impressive production tools in order to port their Framework (UbiArt) onto our own Linguini. It was a challenge for everyone here at Pastagames; getting “similar” display results on mobile than on Xbox360 for the coders; taming the very powerful level edition tool for both level and graphic designers to produce levels that would be cool and still work on the laggier devices. The huge success the game is still having (GOTY 2012 Appstore) is giving us a lot of visibility and opening new doors for our studio. Yay!
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UNIVERSAL DECLARATION OF PIXEL RIGHTS All pixel beings are born free and equal in dignity and rights. Universality, when we are in your thrall… Thanks to the new-and-improved Pastagames Amusement Device, enjoy The Rush with never-before-seen playability! Do you want the clearest, cleanest, shiniest pixels money can buy? Choose Pastagames Amusement Device brand game consoles (any iOS powered device)! You get not one, not two, but three times the fun for the price of one. Hurry to your local drugstore or the nearest app retailer and get yours while supplies last! Say Goodbye to a bland and boring life, and Hello to the laughter of children! Warning: this game may contain residues of macadamia nuts and gluten. ——- We were growing a bit weary of various work-for-food projects when a massive desire to build a dot-matrix driven display came up. We failed to resist the urge and dove head first into an extra-hours project. It was a great opportunity to release some pressure and give a task to a special kind of minion we host from time to time at Pastagames. At least twice a year we have 9th graders who come eyes wide open to our studio for a week to get a first contact with the professional world. We want them to do more than just play-test our latest production for a week. So we set up a computer with Game Maker and invite them to give it a try. A one page design document in hand and a folder full of graphical assets; welcome to the beautiful world of video game making! Our goal is for them to leave the Studio with a game that is not just placeholder populated. We had just released 03: Pixel with Arkedo. In it were plenty of great sprites and […]
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