YouTubers! Twitchers, Vimeists… and other game reviewers that spread the word! You are welcome to play, enjoy, hate, praise, laud or trash our games privately or publicly. You are equally welcome to monetize videos of our games with no limitations.
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Gamescom 2014: PIX the CAT on PS4 and PSVITA!
Hi everyone! “Today at Gamescom 2014, SONY and PASTAGAMES officially announce that PIX the CAT is coming to PS4 and PSVita in FALL 2014 with a mission: to make your thumbs sore! After Pix’n Love – Rush (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises!”
Read moreBreak Your Rules
When I start working on a new game, I make a few core rules to use later on as DNA pillars. These basic rules help to take all my decisions down the road. As we are making Pix the Cat @Pastagames, I learned that this process is flawed. Here is why:
Read moreBuild a Bear Workshop
Choose Me, Hear Me, Stuff Me, Stitch Me, Fluff Me, Name Me, Take Me Home© The game that brought Pastagames back on track for a second round. Bearemy and his friend Pawlette made it all come true. Thank you life. You are much kinder than what they say. Great game to have worked on. The Park and Kitchen were really cool. Kids loved it. We learned a lot.
Read moreA.R. Rescue
ALIENS GO HOME! The intergalactic highway is damaged and workers are fixing the big hole right in the middle of it! Because of their idiotic complexion, they forgot to put up a sign to warn space-travelers. Result: Aliens fall by the thousands from the outerspace onto our beloved planet. Help them collect enough scraps to rebuild their spaceships and send them home! Beware of the Crunshers that all looking to keep them on earth and start a Cosmic War! We were lucky to be chosen by Parrot to build this game. It was a complete deluxe discovery pack for us: augmented reality, novelty machine, gyroscopic controls, and actual Hardware management within our software. There was a long R&D phase as they were still working on their SDK when we started. To come upon such an original project to work on once in a while is simply wonderful. Naturally, the extreme restrictions limited our game-making liberties but the experience was delightful!
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