Category Archives: games

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Arkedo Series 03: PIXEL

 

We ganged up with Arkedo to make this game come to life.

1 from Pastagames
+ 1 from Arkedo
+ plenty of coffee

= The birth of Pixel  Pix the Cat!


Have you ever meowed under the pale moonlight with your feline posse?

All cats are not grey at night ‘cuz Pix glows in the dark.

The only way to reach the City is above the Giant Tree, through the Cave and deep into Space!

Can you get there before dawn? For the moon will not wait.
Got milk?

Maestro! Jump in Music - Pastagames

Maestro! Jump in Music

Meet Presto and get to know him through a colorful, decibel-filled journey.
Use the stylus to scrape, rub, tap and whirl to the rhythm of the level’s music.
Presto will jump or get off a platform, flying with his small wings to reach the music score.

Can you get him to defeat the evil Staccato and bring music back to life?
Will he save the world and sing his love to Bella once again? Go Maestro!

 

Maestro is Pastagames‘ first personal game.  It’s also our first (and probably last) boxed game.
Our friends at Neko Entertainement supported us from day one, they funded and published the game with us.

It was a blast to build this game together. Intricate collaboration between musicians, designers and developers got us to release this ear-eye-finger combo game.
Maestro received a very warm welcome by gamers and journalists but failed to be well-distributed enough to reach its audience. In other words, we lost all our precious savings on that one…

“Looks great but where can I buy the game?” was a running joke for a long time. *laughs awkwardly*

We secretly covet a wish to re-make this game, or a sequel, or a prequel, or a reboot, or a deboot, or anything if we have a shot at giving Presto and Staccato a fresh take!

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Baby Life

 

“This is my Baby. There are none other like it, and this one is mine.
My Baby is my best friend. It is my life. I shall love my Baby true.”

 

Second “Studio for Hire” project at Pastagames. We practiced and learned a lot on user interface, 3D rendering, camera management and a bit of behavior crafting.
We had philosophicalo-ethico-ego issues from head to toe on the Baby Creation module. We finally opted for including a Blue Baby in the bunch. Endless stormy arguments with our client lead to “The DiaperGate”. We prevailed and there is no apparent filth in the game. Yay! Long life to faeces-free games!

The Bathtub module was pretty cool. The Babies’ behaviors and the clockwork behind it proved very fun in the Garden and many Toys you could enjoy with your baby. Last but not least, the Diner Dash-like game where you take care of all the neighborhood babies was a great challenge for us back then (small screens, tiny 3D lowpoly display, stylus management and how it covers parts of the screen differently for lefties)…

 

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Build a Bear Workshop

 

Choose Me, Hear Me, Stuff Me, Stitch Me, Fluff Me, Name Me, Take Me Home©

The game that brought Pastagames back on track for a second round.
Bearemy and his friend Pawlette made it all come true.
Thank you life. You are much kinder than what they say.

Great game to have worked on. The Park and Kitchen were really cool.
Kids loved it. We learned a lot.