Category Archives: games

Build a Bear Workshop

 

Choose Me, Hear Me, Stuff Me, Stitch Me, Fluff Me, Name Me, Take Me Home©

The game that brought Pastagames back on track for a second round.
Bearemy and his friend Pawlette made it all come true.
Thank you life. You are much kinder than what they say.

Great game to have worked on. The Park and Kitchen were really cool.
Kids loved it. We learned a lot.

 

A.R. Rescue

ALIENS GO HOME!   The intergalactic highway is damaged and workers are fixing the big hole right in the middle of it! Because of their idiotic complexion, they forgot to put up a sign to warn space-travelers. Result: Aliens fall by the thousands from the outerspace onto our beloved planet. Help them collect enough scraps to rebuild their spaceships and send them home! Beware of the Crunshers that all looking to keep them on earth and start a Cosmic War!

We were lucky to be chosen by Parrot to build this game. It was a complete deluxe discovery pack for us: augmented reality, novelty machine, gyroscopic controls, and actual Hardware management within our software. There was a long R&D phase as they were still working on their SDK when we started.

To come upon such an original project to work on once in a while is simply wonderful. Naturally, the extreme restrictions limited our game-making liberties but the experience was delightful!

Baby Life

 

“This is my Baby. There are none other like it, and this one is mine.
My Baby is my best friend. It is my life. I shall love my Baby true.”

 

Second “Studio for Hire” project at Pastagames. We practiced and learned a lot on user interface, 3D rendering, camera management and a bit of behavior crafting.
We had philosophicalo-ethico-ego issues from head to toe on the Baby Creation module. We finally opted for including a Blue Baby in the bunch. Endless stormy arguments with our client lead to “The DiaperGate”. We prevailed and there is no apparent filth in the game. Yay! Long life to faeces-free games!

The Bathtub module was pretty cool. The Babies’ behaviors and the clockwork behind it proved very fun in the Garden and many Toys you could enjoy with your baby. Last but not least, the Diner Dash-like game where you take care of all the neighborhood babies was a great challenge for us back then (small screens, tiny 3D lowpoly display, stylus management and how it covers parts of the screen differently for lefties)…

 

Maestro! Jump in Music - Pastagames

Maestro! Jump in Music

Meet Presto and get to know him through a colorful, decibel-filled journey.
Use the stylus to scrape, rub, tap and whirl to the rhythm of the level’s music.
Presto will jump or get off a platform, flying with his small wings to reach the music score.

Can you get him to defeat the evil Staccato and bring music back to life?
Will he save the world and sing his love to Bella once again? Go Maestro!

 

Maestro is Pastagames‘ first personal game.  It’s also our first (and probably last) boxed game.
Our friends at Neko Entertainement supported us from day one, they funded and published the game with us.

It was a blast to build this game together. Intricate collaboration between musicians, designers and developers got us to release this ear-eye-finger combo game.
Maestro received a very warm welcome by gamers and journalists but failed to be well-distributed enough to reach its audience. In other words, we lost all our precious savings on that one…

“Looks great but where can I buy the game?” was a running joke for a long time. *laughs awkwardly*

We secretly covet a wish to re-make this game, or a sequel, or a prequel, or a reboot, or a deboot, or anything if we have a shot at giving Presto and Staccato a fresh take!